![]() In fact, it looks a lot like the interfaces you might have seen on real PDAs… about ten years prior, in the 90s, when they were still greyscale. Instead, it’s the GUI that’s seen the most polish. I’m sure more changes are coming, but they aren’t there at the beginning. We’re there on a class trip, and the nice scientists there will be repeating a few tutorials for us! We’ve only played the game for so long, but so far, MMBN3’s combat system has been entirely identical to MMBN2’s, with one exception: you start with a Charge attack that takes forever to build up, instead of having to unlock it. It’s the sort of thing I would have expected to see in MMBN2, as well, and I wonder if we’ll see it in future entries? It also feels weirdly akin to MM4, which did similar.Īfter the intro, we find ourselves in SciLab, which has moved to a new location again (or at least, for the first explicit time?). MMBN3 opens with a summary of the world’s concepts and a few previous events. When was the last time it happened, I wonder? I think it was after we cleared FFT, and then carried on to FFVIII to avoid playing Persona 2? The bugfixed, vanilla game became “MMBN3 White” internationally, while BLACK became “MMBN3 Blue.”īack when we revived the MM Marathon, Kyle picked out versions of the games for us based on his own preferences (remember, Kyle’s already played these games), but after we started playing MMBN1 and 2 on RetroAchievements, we decided to let the achievements be our guide, and RA currently only has a sets for one game in each pair: for MMBN3, you have to play Blue, so that’s what we did! Our first session continued directly after the end of MMBN2, which hasn’t happened in a long time, for whatever reason! The final push of a game tends to be pretty exhausting, so we’re more likely to just call it a night after finishing a game than move on to something else. Once MMBN3 was finally released outside of Japan, BLACK’s bugfixes were included in both versions. If anything, “RockMan.EXE 3 BLACK” was an apology, a bugfix release, clearing up some issues and adding new features to justify the purchase! I can’t help but look at it like one of Final Fantasy’s many “International” versions in Japan, which were just re-releases with new content. But that wasn’t the original plan, or at least it doesn’t seem that way! Initially, only one version was released in Japan, simply dubbed “RockMan.EXE 3” with no obvious intention of doing a second version. With MMBN3, Mega Man Battle Network was finally confident enough to try the Pokemon gambit, selling two versions on market in hopes of boosting sales.
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